The result of this interaction was previously unintuitive to many players: since that Saga had no chapter abilities, the game defined the "greatest number among its chapter abilities" as zero, and no matter how many lore counters that Saga had on it, it would be sacrificed as a state-based action once it wasn't the source of a chapter ability on the stack (usually right away)
The utility of Revive is straightforward, allowing the user to play a character card that costs five ink or less from their discard for free
Dealing with any threat while ramping is a sweet deal, after all
Even buyers still deciding their main ink pair felt safe grabbing him because he clearly does something proactive on board
Which is, at the end of the game, when you have to fight your Aeons against Yu Yevons possession
Gateway Lorcana Shimmering Skies Keep track of your collection value over time